Hi guys.
I’m making a snapping games. In the picture below, there are 2 objects -the black and silver,they have the same size. I had a script for drag-and-drop object, so now I’m trying to create a script that when I move an object to another one and then release , it will fit exactly into that object. Can anyone help me? thanks in advance
//Drag-and-Drop script
using UnityEngine;
using System.Collections;
public class MovePoint2 : MonoBehaviour
{
private Vector3 screenPoint;
private Vector3 offset;
void OnMouseDown()
{
screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
Screen.showCursor = false;
}
void OnMouseDrag()
{
Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
transform.position = curPosition;
}
void OnMouseUp()
{
Screen.showCursor = true;
}
}