I’m looking for general advice on how best to go about attaching prefabs to other prefabs,
let’s say for example I have a prefab Torso, with nodes/points set for the shoulders (maybe empty game objects),
and I have prefab arms with their own nodes/points that I want to attach to the shoulders and for the prefab to snap correctly point to point ?
I’ve also started thinking what if you had a few room prefabs with doors in certain spots, and if you try to click the rooms together on a grid, the doors would need to line up (so it would be similar to the previous arm-shoulder-socket thing)
also (if possible) - is there a way to combine prefabs into a new prefab ?
I couldn’t find anything in the Answers database because I wasn’t sure how best to phrase the question. In the UDK I think they call this sort of thing ‘sockets’ but in Unity searches, that brings me to a load of networking questions.
Any help at all would be much appreciated - just the general idea, I probably won’t need the code, should be able to figure it out.
I hope I’ve made my idea clear enough.