Enable Snap moved (no problem with that) but the snap settings going back into the hidden menus and now a floating window/tab is definitely a step back. To access that it’s now Edit → Grid and Snap Settings instead of the dropdown that’s easily accessible.
The way it was first implemented was better than what it got changed to. You could access the snap settings easily which is what ProGrids did. Now it took a step back and separated the options in the Edit menu similar to what the original Unity Snap settings were. I never used the original snaping options because of that. Never wanted to go through menus and then have a floating window.
Would it make sense to merge both Windows into one only? Merge the green into the blue window. That way everything is accessible under thd same drop down.
That would be nice as well but they would have to provide a way to enable Grid and Snap separately. Currently, the blue enables the grid then you can change its settings in the dropdown. If it was combined you would have to select the dropdown then you would have access to enable grid or snaps (as well as disable each)
Hey! Sorry, been on vacation, I’ll try to address each question/comment directly:
Enable Snap Moved: actually, more than this happened. It is now the “Enable Global Grid Snapping”. That means it only enables the behavior of “snap the Handle to the Grid, when using the Move tool in Global coordinates”.
Why did we get so picky about this, and move it up here? Long story short, we couldn’t 100% guarantee predictable snapping behavior except when using the Move tool, in Global coordinates. Unpredictable results are unacceptable, so we narrowed it down to this only. Additionally, we moved it into the upper toolbar, because it is really a tool “modifier”, like the Pivot/Center and Global/Local modifiers. This makes it more visually consistent, vs in the scene view toolbar.
Also, this means you use Grid snapping and Increment snapping separately- hooray! Holding CTRL will still do the “legacy” increment snapping, and will completely ignore/override the Grid snapping. For example, you could use a Grid value of 10, and an Increment of 1 … have your cake and eat it too!
Grid and Snap Settings reverted to floating panel: Actually, it’s still available from the triple-dot menu in the Scene toolbar drop down, however yes it does open the Floating panel only.
Why did we change this? After a bit of use, and talking with users, we realized the drop-down only method was really bad for creative flow. You simply couldn’t keep those settings open while working, any change or visual check required moving the mouse up, clicking the drop down, doing the change etc … really bad for flow. Now, it’s a simple dockable panel that can remain open.
Is this the final solution? Hecks no. Don’t worry. We’re working toward a nice generic solution for quick-toggleable “toolboxes”/hover panels in the Scene, to make all sorts of things (like Grid, and ProBuilder, and Terrain, etc) show and hide their tools and settings much more quickly, without causing clutter Really excited to show where that’s going … soon!
Just double checking, you might have meant this - the blue does not enable the Grid snapping, it only enables/disables the Grid Visual. Hence the visual grid settings are shown in it’s drop down
I now understand why the changes were made. Really looking forward to what’s coming.
The enable snapping button being moved wasn’t a bother to me, it’s just how the snap settings are being handled now that’s more of a bother. Separate window and the number of clicks to get to it. The previous setup and ProGrids had easy access and thats what I liked, so the new workflow you describe is sounding really nice.