When I try to snap my tile sprites together, they overlap after snapping. I’ve messed with the snap settings but just can’t seem to figure out what I need to change to snap the tiles properly without overlapping?
It’s a tricky question, you need to make sure that you’re rendering pixelperfect becaurse there could be seams between the tiles otherwise, you also need to make sure that you’re moving the camera in a way that you don’t show values “between” the tiles. With regards to snapping. you need to make sure that the grid they’re snapping to is the same as the dimension of the tiesl or else they will overlay, why dont you make a utility editor class to make sure they are positioned the way you’d like it ? Or you can also try and make them smaller by making the texture smaller if that works better for you…
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Thanks Cripybeans, what you said about making sure the grid being snapped to is the same as the dimension of the tiles helped.