Snap the GameObject to the nearest bound of the sprite.

I’m building a tangram game where user has to drag the pieces to a silhouette.
once the user has stopped dragging the piece, the puzzle piece should snap to the nearest bound of the silhouette.

Hello.

Its not an easy solution, you should look for scripts or assets that helps you to snap meshes. i found this youtube video, i dont knwo if helps.

good luck!