Could be missing something, but does unity allow you to snap an object’s position to that of geometry loaded into the scene?
I need to precisely position some empty GOs to the vertices of my mesh, it’s a pain doing it manually.
Know of any shortcuts?
… i know there is (they demo-ed it in the release i believe) but i’d be arsed to know what it is and how to start it (which i should since i’ll be getting to the level-design phase pretty soon for my own project and this would certainly come in handy.)
Hah, you can. Hidden away in keyboard shortcuts. That’s what I get for skimming the documentation 
For future reference, it’s documented here;
http://www.unity3d.com/support/documentation/Manual/Positioning%20GameObjects.html