I’m just starting to learn how to use Unity, and I’m trying to get the snap to surface function to work, but I’m at a loss. I’m working with two of the default cubes (from the right click → 3d objects menu) in a completely new project. When I have one of the cubes selected and hold ctrl and shift, the square pops up to move the cube around. All good so far. But when I move it and it tries to snap in place, it goes too far and the cube I’m trying to snap to ends up partially inside the cube I’m moving.
I saw that someone else here seemed to have had a similar problem ( Snap to surface? ), and it was suggested that the collider component needs to be active. From what I can tell, though, the collider components for both cubes are active (I am assuming that’s whats shown in the inspector as Box Collider).
I’ve been going off of the steps provided by a Zenva course I bought a year or so ago, and the post I mentioned above is from 2016; is it possible that there are additional steps that have been added since then? Am I missing something?
Thanks in advance!