snap

hello to everyone in my scene I made a script to generate random objects falling from top to bottom. The problem is that when generating objects is a small step delay that the game freezes for 1 millisecond. How can I remove the snap?

pls show the script

1ms? a frame has ~15ms, so even if you dont own a 1000Hz-screen?! you cant perceive 1ms anyway.

how long is the delay, what are these objects you instantiate?

ther is script

function Creation(tempo){


   while(true){
   
   
      var instanza : GameObject;
      instanza = Instantiate (chrismasBall, transform.position, Quaternion.identity);
      
      
      instanza.AddComponent(Rigidbody);
      
      instanza.transform.position.x = Random.Range(10,-10);
      instanza.transform.position.z = 2;
      instanza.transform.position.y = 12;
      
      Destroy(instanza, 3);
      
      yield WaitForSeconds(tempo);
   
   
   
   }

}

this script instantiate a simple sphere. these beads change color every second but slows down the color change. To be sure I added a particle system to the main room and you notice the delay even of particles in the generated

-so you perceive the delay as a short freeze?
-and it happens everytime a ball is created?

i am not sure but the problem could lie:
-in the game object instantiation
-in the color changing script
-maybe you already have a rigidbody on the object
-try to use one call instead of 3 instanza.transform.position = Vector3 (Random.Range(10,-10), 2, 12);

try to comment out one line at a time and watch if the lag(delay) disappears

also, -how ofter do you call Creation()? what time parameter?

if you prepare your object before hand (including the rigidbody) it should be faster, but I don’t think this would cause a noticeable hiccup.

I hope you aren’t calling create every frame (in an update for example).