I have made a 3d modular tile system. The question is, how do I snap them together in unity so there's no holes or overlapping between them?
3 Answers
3Edit menu, Snap Settings. Will snap selected objects to nearest grid coords. That, or hand edit your x,y,z values. That or write a custom editor script.
Look here for Vertex Snapping http://unity3d.com/support/documentation/Manual/Positioning%20GameObjects.html
Any idea how this could be applied to a runtime situation? I’m trying to lift shelving units with a raycast, but would only like them to travel along the y-axis incrementally.