I have a snow scene that I’m using and it looks normal in the unity editor on the computer, but when I do the iOS build to my iphone5, it looks neon blue. Any ideas of why this might be? Is there a “right” shader that I should be using for this?

What the scene looks like on my computer:
[10548-screen+shot+2013-04-30+at+12.40.18+am.png|10548]

What the scene looks like on my phone:
10549-blueneon.jpg

It seemed to be that the texture wasn’t being processed correctly. Using a different texture doesn’t cause the blue problem.