just to get a quick response from more experienced people:
would it be possible to generate a snowsurfaceshader for IPhone, which does the following:
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random camera dependant specular glittering (noisy spec map maybe ? )
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have some of this typical bluey rimlighting kind of effect ( this should be something that is “surface normal to camera angle” dependent me guesses )
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there is no need for slopeblending or similar, just a shader to produce a nice outside area/geometry completly covered with snow…
any realistic chance for something like this on iphone ?
thx ![]()