Hey All,
I’m not a shader expert and was wondering if someone could give me a hand with this. We currently have a shader which renders snow on top of objects. If we bake the light in our scene using enlighten, everything works fine. When we bake using mixed lighting, the lightmaps bake but the objects with this snow shader wont render the baked data (looks like they dont receive light from the mixed light after bake), does anyone have any idea how to fix it?
Here are some images to illustrate what is happening
Here is what the scene looks like after being baked with a mixed directional light:
Here is what the shadowmask looks like from the above bake:
And if we switch all materials from snow shader to the standard shader (without rebaking) this is what we get:
I have also attached a copy of the shader
Thanks in advance!
Colton
3091364–233222–Snow.shader (21.4 KB)


