Not sure if this is the right place to ask but it is a world building question I think…
My outdoor game environment is snowy and takes place in the winter. There is a day/night cycle but no seasonal cycle; everything will always take place in the snow. Is it better to build the environment in a ‘neutral weather-less’ fashion and then apply all of the weather effects via shaders? Or sort of ‘pre-bake’ everything with weather textures.
Is there a right vs wrong way to do this?