So after nearly 8 years of work, I've finally released my racing game...

Anyone whose been around the Unity forums now for a while will probably know I’ve been working on SuperTrucks Offroad for quite a while now.

While I don’t have any children, so to speak, I like to think of this game as my 8 year old child that I’ve invested pretty much all my spare time and money over the past years into, much like a parent will spend a lot of money and time on a real child, to get it to the point where it’s 8 years old and can walk, talk and be fairly independent.

I am busy writing up a blog post, that goes pretty deep into a post-mortem of lessons I learned in the 8 years I’ve been working on this project, and I’ll also go into detail of how much the game cost to make, and why things took so long, as soon as its up I’ll be sure to post a link, I believe there will be a wealth of information in there that any indie dev can learn from.

The first platform I released the game on was the Windows Store, and I’ve already gotten some good feedback, although for some reason a lot of people seem to be dropping off on the first race in the tutorial, or the second part of the tutorial, where the player is shown how to customise and upgrade their truck.

I’d greatly appreciate if anyone could give my 8 years of hard work a spin, and any feedback would be much appreciated, specifically around the tutorial, and if you lost interest, why it was you lost interest.

You can download the game on the Windows Store here…
Since it is a UWP app, it requires you to have Windows 10 installed.

Much Appreciated!
Meltdown

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Looks neat. Are you going to release it on Steam as well?

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Eventually, yes. I’m kind of going through a soft launch phase at the moment, and just trying to get things finely tuned before releasing on more platforms.

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I can’t actually test it because I am on Windows 8.1 BUT wanted to give you a

BIG CONGRATS!

…for getting it done! :slight_smile:

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Downloading now… :smile:

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+1

I was starting to doubt that you will ever release it @Meltdown , but I’m super glad you did it! Looking forward to that blog post. You give me hope I might finish my own game eventually as well, even if it takes many years.

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Huge Respect!
I’d like to buy it. But I’ll wait until you publish it on Steam, or itch.io

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Congrats! Always nice to hear from someone who has finished his game.

Also congrats for staying on course for 8 years… that is quite the achievement!

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I don’t have a Windows 10 machine I can play it on, so I’ll be hotly anticipating your other platform launch, and even more excited to read that post mortem.

But most importantly, congrats on launching your game. I can only imagine what it feels like to have worked on something this long and now releasing it to the world… I suspect it’s a mix of emotions across the board. Brace yourself for the opinions of those that don’t understand how much of yourself you’ve sacrificed to make this game happen, and keep in mind that in every criticism, there’s a chance to improve (this game or future ones!).

That said, judging from the screenshots it looks really neat!

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I assume you want feedback here, rather than (or in addition to) the Windows Store?

You should support older Windows versions too. I have 8.1 and can’t even try it.

Have to ask. Will every platform make use of IAPs? Or will we be able to just purchase the full thing on some platforms?

I’ll wait for it on Steam. I’m gonna show it to my friends, though!

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Ultimately this game was built for mobile, but when I release on Steam I may consider this, although that will be quite a while still.

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Yes, I was looking for some feedback, especially around the tutorial and the first time user experience.

Congrats!

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I’ll probably give it a look when it comes to other platforms. Unfortunately, Windows Store doesn’t really agree with my busted copy of Windows.

The tutorial mentions these things (use nitro) but doesn’t actually tell you to use them. Is this a conscious choice or merely what happened? It might be better to actually have (require) the user use the newly introduced mechanic.

The sound for nitro is rather weak, to be honest.

When I pause (to write this out), the sound of the truck remains, while others seem to have stopped. This is…really annoying, actually. The sound of the truck should pause. You might have sound fade out when you pause, and fade back in when you continue.

I “hit” one of the nitro tanks on the track, which filled up my bar, but the tank didn’t disappear. It definitely should (even if it reappears on the next lap). Now whether it disappearing is just a visual effect that only affects one person (meaning in multiplayer, others can still see it until they hit it), or is a gameplay component (it disappears for a certain amount of time after use, meaning you have to be the first to hit it) is another thing entirely.

Not a huge deal, but the text (mainly in the upgrading tutorial) separates independent clauses with a comma. That’s not correct. They should be separated by periods (entirely different sentences) in most cases, and maybe semicolons in a few places.

And I can’t scroll down in your “about” popup.

And it looks like the only way to exit is to just “X” out with the Windows button…

Edit: Nvm, it’s the escape button. That should have a “confirm” dialog to check if you really want to quit.

Despite all this, pretty fun game! Cool to see something live from this community. Congratulations.

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Thanks for the feedback.

When you hit one of the nitro tanks, was it in the tutorial, or in a race after the tutorial? In some cases a new nitro can spawn immediately in the same place you just collected one. Every few seconds a pickup spawns at a random point, so this is possible. But you still should have seen the nitro floating up into the sky and disappearing?

I’ll look at the other issues too, thanks so much for the feedback.

Congrats on getting it out there! :slight_smile:

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