So are .net decompilers not an issue anymore?

I see these applications like dotpeek and .net reflector that advertise being able to construct code similar to the original source code. Just tried them on my game and it says not .net so just wondering if i’m missing something or… i’m a self taught c# scripter so go easy on me if this is a silly question :slight_smile:

Reflector etc. decompile libraries of managed code (i.e. .dll files), such as those used by Unity and millions of other applications. It’s an inevitable weakness of the way .NET works.

If you can’t do that then you’re using the application wrong. But why are you trying to decompile your own game?

Hey me, for a standalone build just open this saveName_Data/Managed/Assembly-CSharp.dll all your handwork completely visible.

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