So, Battlefield 4 gameplay is revealed.

Hey folks, just saw the new BF4 gameplay and I was thinking, could Unity 4 attend that quality of graphics, if not, tell me what’s missing in unity to achieve that quality.

Why is it that events in games always seem to take place like really early in the morning these days and the reflections and shadows are so intense that despite the thousands of polygons in characters you can’t really make out any details most of the time.

Could someone que me on on what exactly is different from this and bf3? I haven’t played it in a very long time and only had about 20 hours total, but it looks like it plays nearly the same.

Where’s the BF4 gameplay? All I see is BF3.

Unity 4 could technically maybe achieve this level of graphics, but YOU definitely can’t (neither can I or probably anyone on this forum). These “can Unity do this” debates are pretty pointless since Unity is mostly used by indies and not gigantic art teams made of like 100 professional developers.

As for the trailer itself, I have to admit it was pretty cool and very nice looking. Any new gameplay features seemed gimmicky and would probably only be used a few times in the campaign (I.E: Squad commands, destructible objects). The OMGEXPLOSIONS parts were cool, although seemed really over the top and ridiculous for something that’s trying to be so gritty and serious. They seemed more fitting for something like Uncharted then a semi-realistic war simulator. However, I liked Battlefield 3 as a tech demo (and as a benchmarking tool, lol) and will probably pick up this game for the same reasons.

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It seemed too generic to me. It wasn’t impressed.

It looks like BF3 v1.5. Almost exactly the same as BF3 with just a few more custom high poly player character models.
They even use the same Russian soldier assets (machine gunner, assault troop, sniper), buildings, choppers, …etc. The only thing that’s new is the reflective pool of water…

Battlefield 4 already? I think they should have waited longer before releasing it. Like 3-5 years, when computers are more better so the game could be pushed even further. If they reintroduce ship combat though I will definitely buy it.

As for the OP’s question, I think Unity can produce graphics like that, although like others said, it requires a professional team.

Stop being hipsters. This game is GORGEOUS, and the only reason it looks so similar to BF3 is because BF3 was already approaching diminishing returns. Games will not get much more visually realistic than this, all we have left to do is improve physics and gameplay, because goodness knows Battlefield is basically a 10 hour quicktime event with basic movement controls. But don’t ever forget that it is the best looking quicktime event in existence.

I been hearing that line since 1985

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this lol

+1, lol.

1202708--48304--$C64_explodingfist.png

Game of the year 1985 (wikipedia)

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Yeah, but can Unity produce graphics of that quality?

AHAHAA!!! So true!!!

Boring, repetitive and linear gameplay with a nice look. Not my cup of tea.

Well, love you too! :slight_smile: I hope everyone knows I wasn’t meaning to troll with that comment, I was being quite serious. When I said they wouldn’t get much more realistic, I said that referring to the fact that for many, I can’t see anything better than this being needed. Battlefield 3/4 is on the cutting edge, and it’s still getting it’s butt whupped by the original Crysis, simply because of art direction and the BF4 team vs the Crytek teams use of the technology at hand. The faces in Crysis 3 and Battlefield 4 have crossed over the uncanny valley imo, and don’t need to be improved upon. I already believe in them.

I don’t doubt that technology will continue to make games more impressive, but will we notice?

Well unlike most of the voices here, I felt really impressed with BF4’s lighting and mood. I was awed by how much budget and work went into it. I was humbled by my own limitations, but also inspired.

It’s not going to win oscars for originality, but I think it just goes to show how nice enlighten is. Wish unity had that tech.

Well there is real time ray-tracing but after that you just need to improve the physics to include real time fluid dynamics.

Then maybe we can look around from the pinnacle of FPS mountain and decide we need to climb the next peak, of Voice to Voice interaction with realistic dialogue and personality.

What could be really interesting is the re-emergence of VR as it is a much more immersive experience and may show up what is truly still lacking in modern games realistic character behavior and interactions.

It was a pretty awesome trailer. But the graphics didn’t take a MASSIVE jump. But, I could still notice a ton of improvements, just don’t know if its really standing up to some of the other next gen titles I’ve seen.

Things I did notice.

  1. Extremely high texture resolution.

  2. Very detailed characters, likely tessellation has a part.

  3. Explosions are pretty much the best I’ve ever seen.

  4. Significantly more ground detail with possibly tessellation and other FX.

  5. Finally, foliage really stood out to me, I was never BLOWN away by BF3’s foliage but I was very impressed with BF4.