Kia ora
I added the standard efects package (I think that where this is) along with 2 or three other
standard packages and not I can’t add water scripts or anything ithat has a script till I
fix this
Assets/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs(9,28): error CS0246: The type or namespace name `PostEffectsBase’ could not be found. Are you missing a using directive or an assembly reference?
Is there a reason Unity does not update their standard suff alomg with their versions
Sorry I’m not getting what you wish me to try. I read the post and figuered I needed to reimport
the standard assest. this is an issue Unity needs to look at where there version checks because
every man and his dog that puts an asset up on the asset store has a copy of the standard assets
in it and that will over write and break stuff it seems. I’m (as I am really new to Unity) not sure for
example if I broke things by following tutorial that told us to go to assets select character Controlers,
select cameras, select Terrain assets as he used these things in his project, or I broke things buy
adding tools like Colourmaps, Eronsion Brush, or the likes of water and skybox assets.
I got down “The Blacksmith” and “The Viking Village” to check but there are breaking things because they
are NOT for Unity 5 it seems and don’t get updated so the assets in these are traps for new comers.
At this point all I’m after is getting a chatracter (be nice if it could pop between first and third person but I
know thats a whole nother learning cuver even if it can be done) into a project with seme default assets
like the terrain assets and the terrain tools I got and/or brought to start learning about creating terrains and have
a char to run round testing with. seems just adding basic assets is dangerous if you don’t know any C# coding.
Sorry it just feels like I spend more time trying to fix than I do learning and enjoying the creating. I’m getting the feeling
spending a few month trying to learn C# before I even open Unity is almost a must
Please someone correct me if I’m wrong, but the Blacksmith demo was created specifically for unity 5 as far as I know.
Do you need a Fisheye effect? If not you should be able to delete the Fisheye.cs file and the error should go away (make a backup just in case).
I can relate, but I think that is normal for programming related stuff.
I strongly disagree. Knowing C# inside out still won’t make it immediately obvious to you how these things someone else wrote are structured, what they rely on, how you could solve these issues in the most practical way etc… Imho that is a problem with the asset store concept and I don’t know what the solution for that is. I just try to rely on as little external stuff as possible and write more things from scratch myself. Maybe that kind of approach is more fun to you since you will spend less time fixing other peoples scripts and more time fixing your own?