# So how do I rotate my camera to my player

So every time I want to right click, I want to move my camera to where my mouse is, and rotate my player to my camera. But instead when I right click my camera just go crazy like a madlad. my camera is a isometric btw.

public CharacterController controller;

``````    public float speed = 12f;
public float gravity = -9.18f;

public Transform groundCheck;
public float groundDistance = 0.4f;

Vector3 velocity;
bool isGrounded;
public Transform maincamera;
void Update()
{
transform.LookAt(maincamera);
transform.LookAt(maincamera, Vector3.left);
}

float AngleBetweenTwoPoints(Vector3 a, Vector3 b)
{
return Mathf.Atan2(a.y - b.y, a.x - b.x) * Mathf.Rad2Deg;

if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}

if (Input.GetKey("left shift") && isGrounded)
{
speed = 20f;
}
else
{
speed = 12f;
}

float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");

Vector3 move = transform.right * x + transform.forward * z;

controller.Move(move * speed * Time.deltaTime);

velocity.y += gravity * Time.deltaTime;

controller.Move(velocity * Time.deltaTime);
}
}
public class cameraSystem : MonoBehaviour
{
public Camera cam;
public float speed = 5.0f;
Vector2 movement;
Vector2 mousePos;
void Update()
{
if (Input.GetMouseButtonDown(1))
{
Debug.Log("Aiming");
transform.position = new Vector3(speed * Time.deltaTime, 0, 0);
// If the right button on the mouse is hold down or click it moves the camera to it position.

}
}
}
``````

// Have “player” as a variable of type gameobject and assign in inspector
Vector3 playerPosition = player.transform.position;

``````// This class is assigned to the camera object
Vector3 cameraPosition = transform.position;

Vector3 dirBetween = (playerPosition - cameraPosition).normalized;

// Rotate camera to look at player
transform.forward = dirBetween;

// To rotate player to look at camera: player.transform.forward = -dirBetween;
``````