So I have script that works with button and when i click on it it returns value. I want to do to script would use value from another script. And i don`t unserstand waht should i put in inspector.

So this a code that work woth button.

public class TouchEvent : MonoBehaviour
{
  
  public int currentNmber = 0;
  public void TouchDice1()
  {
    
    currentNmber = 1;
    Debug.Log(currentNmber);
  }
      
}

And this is code that cousl take value from script above.
On the last line of Update function you can see GetComponent<> that i used

public class BezierTest : MonoBehaviour
{
  public   TouchEvent value;


  bool movement = true;
   
  private void Update()
  {
        
    Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
    RaycastHit2D hit = Physics2D.Raycast(pos, Vector2.zero);
    if (hit.collider != null)
    {

      movement = false;
      Debug.Log(GetComponent<TouchEvent>().currentNmber);

    }
  }

}

Here is a problem that i dont undestand how to solve. What should i put in it? Also there is a Hierarchy for your facilities.
.185773-photo-2021-09-04-11-23-15.jpg

185774-photo-2021-09-04-11-26-32.jpg

It depends. If both scripts are on the same gameobject then you just need to call GetComponent() and then it would look something like this:

public class BezierTest : MonoBehaviour
 {
   TouchEvent value;
   int num;
 
 
   bool movement = true;
   private void Start()
   {
      value = GetComponent<TouchEvent>();
   } 
   private void Update()
   {
     num = value.currentNmber;
     Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
     RaycastHit2D hit = Physics2D.Raycast(pos, Vector2.zero);
     if (hit.collider != null)
     {
       
       movement = false;
       Debug.Log(GetComponent<TouchEvent>().currentNmber);
 
     }
   }
 
 }

In this case you don’t need to do anything in the inspector. Otherwise, if the two scripts are located on different gameobjects you will have to first create a public GameObject in your script and get the component from there. The code should then look like this:

public class BezierTest : MonoBehaviour
 {
   public GameObject target;
   TouchEvent value;
   int num;
 
 
   bool movement = true;
   private void Start()
   {
      value = target.GetComponent<TouchEvent>();
   } 
   private void Update()
   {
     num = value.currentNmber;
     Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
     RaycastHit2D hit = Physics2D.Raycast(pos, Vector2.zero);
     if (hit.collider != null)
     {
 
       movement = false;
       Debug.Log(GetComponent<TouchEvent>().currentNmber);
 
     }
   }
 
 }

In the inspector all you need to do then is drag the wanted gameobject from the hierarchy to the public value ‘target’

I just tryed and it doesnt work. Now there is no eceptions but currentNumber is always 0 whatever i press. Any ideas how to fix this?