I making a big map and my game is very laggy so i want to add render distance and fog, but there are no tutorials for this in Unity 6 and i have no clue where to start.
Google search will almost always be better than posting in the forum for something global like this.
Or just go on the Unity documentation / manual pages and search there.
Some helpful information for you:
Well, the workflow for setting up distance and fog rendering in Unity is similar to that in previous versions. However, there are a few basic concepts that you need to understand.
Answer to your question:
For fog, it’s the Lighting window → Environment tab, and for render distance, it’s far plane in the camera.
Thank you i really appreciate it
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Thank you for the help
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