I’m sure that this crops up on the forum from time to time, but it’s difficult to get a specific answer just searching through old posts…there seem to be alot of pretty well informed people on these boards, so I thought it would be a good place to look for answers…
Here’s the brief: I’m 19 years old, just in my second semester of University, but realized that what I’m studying just isn’t for me. I’ve always liked video games, been making video games forever (from Warcraft 2 to Warcraft 3 to Battlefield mods, Flash and so on) and really would like to do this as a career.
But it’s a bit tough to find some real info on what’s necessary to be a game designer. Now, I’m not talking about doing Art or Programming, but actual design. I’ve been looking on lots of top game company websites about the careers, and for most of the design jobs they only really require prior experience designing parts of a title (Blizzard and Activision, which I would consider pretty high end companies require 2-5+ years of experience working on AAA titles…)
So how do I get my foot in the door and show that I can make games? I’m guessing it’s important to have a portfolio showing you can design and complete games, but what about education? Flipping around the web, it seems like there are lots of Game Design programs at post secondary schools…but how useful are these? How much do game companies value a degree?
I’m guessing even if you do have these requirements, to get in the business you have to start small, like designing levels or weapons or something…but again, I really don’t know how it works. Obviously an employer isn’t going to hire someone who made some solid indie games to be lead designer on a AAA title.
Anyways, just looking for some guidance. Gonna talk to some advisors at my school, but I’m guessing lots of people here have some good info…thanks any help.