So i was coding a multiplayer game and 2 errors showed up: CS0101 and CS01111,So i was coding a simple UI buttons for a multiplayer game but it will show 2 errors: error CS01111 and CS0101

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class NetworkManagerUI : MonoBehaviour
{

[SerializeField] private Button ServerBtn;
[SerializeField] private Button HostBtn;
[SerializeField] private Button ClientBtn;

private void Awake() {
    ServerBtn.onClick.AddListener(() => {
        NetworkManager.Singleton.StartServer();
    });
            
    HostBtn.onClick.AddListener(() => {
        NetworkManager.Singleton.StartHost();

    });        
    ClientBtn.onClick.AddListener(() => {
        NetworkManager.Singleton.StartClient();
    });
}

}
,using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class NetworkManagerUI : MonoBehaviour
{

[SerializeField] private Button ServerBtn;
[SerializeField] private Button HostBtn;
[SerializeField] private Button ClientBtn;

private void Awake() {
    ServerBtn.onClick.AddListener(() => {
        NetworkManager.Singleton.StartServer();
    });
            
    HostBtn.onClick.AddListener(() => {
        NetworkManager.Singleton.StartHost();

    });        
    ClientBtn.onClick.AddListener(() => {
        NetworkManager.Singleton.StartClient();
    });
}

}

You have 2 scripts with the same name.