This is my first time legitimately trying to design a game (I’m new here by the way, nice to meet all of you), and I’m quickly realizing how much of the design process I wasn’t mentally prepared for. So I thought I’d toss what ideas I have so-far onto this forum in case anybody would be interested in helping out or giving some feedback.
The game is called “Knightsbane,” and the best way I can probably describe the idea in a single sentence would be to say: It’s a 2D side-scrolling hybrid between the classic Castlevania games and Dark Souls with the addition of deep weapon customization and “semi-realistic” combat mechanics.
None of my design goals really reach to outgo those ambitions which I just mentioned. I’m being mindful to limit the design goals that I shoot for in order to actually maintain focus on all of them. I just really want to create an experience that captures the same magic that Castlevania brought, with games that almost entirely required raw skill in order to complete. As for the Souls series, well, I like those games for almost the same reasons I like Castlevania.
I won’t go into major detail here, because that’s what the document is for in the first place. You can take a look at my unfinished GDD here, tell me what you guys think of it so far (by the way, I’m using Chris Taylor’s example as a template):
https://docs.google.com/open?id=0B89mZNBitA3OcngtVS1IVWV1SzQ
Any feedback would be wonderful, I really just need some advice because this is my first time, but suggestions are more than welcome also.