So I've created my voxel char, should I use blender or animate in Unity? also advice on software

Hi, I’ve created various chars on MagicaVoxel and I’m comfortable enough to move on.

Right now I’m using blender to split the char in parts, so should I also use blender to make the animations or make them in unity?

Also should I purchase qubicle? my reason for this it’s because you can split your models in there.

Thank you very much.

I think you should go with blender for animating since it has more features and its more complete!
About the other software called “Qubicle”, I havent heard about it before, but if you can split the parts with a software that is free, then why would you purchase another software to do exactly the same!

Thank you, I thought about qubicle because if unity was better or easiest for game animations I could save time by switching software, but I will stick with blender :slight_smile: