I am constantly getting this warning in the console whenever selecting something in the editor-
Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance.
After spending a few hours looking into it, it appears to start to happen whenever I select certain assets like a particular fbx model, but then continues to happen even when selecting something as simple as a folder. The allocation itself looks like it’s coming from the preview renderer of the inspector. I was able to put together a minimal repro project and submitted it as a bug-
IN-92663