I’ve just patched to 5.5.p1 thinking it would get rid of some of the mess that appears in the console window but it seems to have got worse. I’m on 5.5.0.p1 on OSX.
The first red warning is every time I open the editor, in a project or even totally blank project:
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[UnityEditor.EditorWindow].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)
UnityEditor.DockArea.OnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:332)
Then when you try and import an asset from the store,it does this before you press import:
Timestamps (209) and assets (177) maps out of sync - repairing...
UnityEditor.Web.JSProxyMgr:smile:oTasks()
Then a bucket load of these:
The AssetDatabase contains a timestamp for '/Applications/Unity55/Unity.app/Contents/UnityExtensions/Unity/VR/Win64/openvr_api.dll', but no mapped GUID. This timestamp will be removed from the database.
UnityEditor.Web.JSProxyMgr:smile:oTasks()
I am amazed that Unity can release something twice and still not either encounter these warnings or fix them. Or did they see them and ignore them? Or has the editor not been tested on OSX? Do you windows guys see these warnings too?