"Thanks everyone for your time, replies and discussions, this has helped us out a lot. Feedback is very much noted!
This thread will close now, we have noticed there is more demand then we expected for some level of Midi support / workflow integration, we cannot promise working on anything but it’s in our thoughts now.
Once again, great stuff everyone, catch you soon!" [end quote]
Two years gone… time to break the silence on this issue, don’t you think?
I am new to this community and hope that you will not misunderstand me. I am a passionate musician / music lover with some great ideas to make music games. I want to do it in Unity 3D and I am certain that music games are going to start taking off here real quick… so built-in MIDI support is just good for all of us.
I’m reaching out to the Unity 3D team and asking you to find the resources to enable some innovation on the music front here. Unity 3D is an outstanding platform. It would be that much better with MIDI support.
Unity now has 2 MIDI assets which together support the reading midi files, receiving and playing of midi messages. I’m not the coder who wrote those assets, but since I’m working on some games using music and midi I figured I’d pass along the word about the new assets.
That should keep you busy for a while! In short, it is quite easy to use MIDI with Unity, it is just not ‘built-in’ and you will need to do some customizing to what it is you want to do with the MIDI input.
Anyone checked out usflib files? Foobar can play them. They’re amazingly small files for games like Ocarina Of Time to dynamically create the music in game. One song is 1kb and the whole library on itself 37mb or something. xD