Is there any chance of anything happening to make the blog less… garbage? Right now it all seems to be promoted partner content or gestures towards UT’s new revenue building streams. It seems it’s becoming more and more difficult to find anything that discusses Unity as an engine and the ways you can use its tech.
I have been saying this at the bottom of blog posts for like 1+ years but I doubt anyone at UT care.
Their blog went from having good content that genuinely engaged me (hell I had friends in tech who did not use unity but still read their blogs) all the way to what we have now, hot garbage that no-one cares about and at a lot of times genuinely feels click-baity once you get to reading them and find its all promoting a partner crap instead of useful blog stuff.
Its basically just a big ad now that adblock cant intercept.
I expect someone saw they were getting good traffic and said “we can monetize this!” and like the rest of things UT these days, in the process destroyed what was good about it in the first place.
I’m gonna dig this thread up.
That’s what happens when it stops being about the tech, the engine, and more about PR and marketing.
Someone has to score the good company points. The company that cares about you, and your family.
After all, the world is better, with more creators in it.
Just like all other big companies, if they don’t mention they’re making the world a better place, someone’s getting fired.
![]()
Yeah, I TOTALLY Agree. ![]()
Yeah, it would be nice if the blog offered more in-depth insight into Unity’s plans and upcoming features, or even insight into why particular packages were abandoned and what they plan to replace them with. More info about the engine itself.
Does anyone else find after seeing all the cool things Unity’s competitors are working on, that you wish Unity would post about something they’re working on that’s even more innovative and amazing?
Well, when UT can’t catch up with the new technologies of the competing engine, UT has to focus elsewhere right? Like getting a new slice of the pie with lesser strong competitors.
On this subject, the Unity product board presents a lot of new and upcoming features related to graphic and rendering. You can also leave feedback in there. We’re very interested on hearing about your use cases and how important those features are to you!
thanks for sharing the product board this is interesting to see.
Without wishing to sound negative it does kind of highlight how far URP needs to go to even match the legacy built-in renderer (for my project I have fixed on 2018 and I am already using most of the rendering features you have planned to implement or put under considerable with a combination of built-in, tweaked PPV2 and some third party assets) but good luck with the development I wish you well.
That’s a really neat Board!
Thank You…
Thank you, I have voted on a lot of those items and left detailed feedback in the past. The graphics roadmap boards are great, and are much better than the old roadmap website Unity used to have. How about roadmap boards maintained for all other packages as well?
An example of a package being abandoned is Unity User Reporting, as this particular thread shows . That package hasn’t been updated since April 2019. At one point, one of the devs said it’s been put on hold, and at another, that it’s being staffed up. How about a blog post that talks about why it was put on hold, will it stay on hold or will it be updated, or will it be replaced by something else?
How about blog posts that talk about whether there will be behavior trees, fsms, dictionaries in the inspector, built-in tweening libraries, info on how to write SRP shaders without Shader Graph, etc.? I’m sure Unity has developers probably working hard on all these things at some level, but it would be great to just hear about that work in blog posts. Get us salivating for the things you have in the pipeline coming up!
Yes, make the unity blog great again!
Please, no! I’m getting flashbacks of recurring announcements about pathfinding and terrain system getting an overhaul “soon”… for years. Not sure if the terrain ever was updated at all. When the pathfinding got its update, I had already switched to a third party assetstore solution.
Understand a business’s blog is part of content marketing. It’s designed to attract organic traffic to get visitors on the topical areas that Unity wants to expand into. If they are moving into automotive or gambling or whatever uses of unity, you can be sure there’s going to be content on the site somewhere to appeal to those audiences. What you maybe don’t like is that Unity is no longer just a game engine for game developers and is now a bigger platform for 3d realtime content creation. And Unity is being completely ‘normal’ by putting out blog posts in all subject areas as relates to THEIR business’s audiences.
True, I remember this. I take that statement back.
You know where they could put that sort of thing instead?
On a separate business blog instead of a developer one. The blog used to be an actually good resource. This is a problem that people have been complaining about on the blog for ages. The comments are constantly full of spam because there’s no way to report them, but even if there was a way I’m not sure there would be any improvement on that front because Unity has done to the community on the blog what they did to Unity Answers’ community as well: through not addressing any of the constant issues being brought up by people and just letting the section languish, the use of each by community members has plummeted.
You might notice this is a long-running problem with Unity.
And here’s the real shit. Business stuff like this doesn’t bring in organic traffic. Its traffic is largely simulated because these sorts of things don’t build up a community in a meaningful way. You get a brief influx of people who then immediately leave as they’re likely already using the service being advertised because these sorts of things are marketed far more effectively outside of a game engine blog.
The blog used to be, not even that long ago, a useful resource for getting updates on the engine itself, but that’s not been the case for at least a year now. This is a new development and it can just as easily stop being one in favour of better solutions.
Hi everyone,
Really excited to share that we’re soft-launching an expansion across most of R&D of the Unity product board I mentioned above: Platform roadmaps | Unity
As I said, this is a soft launch and all the kinks haven’t been ironed out yet. We’re still working on it and a proper announcement will follow.
As always, please don’t base your entire development efforts on planned or under consideration features because these might change. ![]()
This is absolutely awesome! And a massive improvement over the original roadmap!
oh wow, that’s great!