So the Rift.....

Being on sale, Is it worth getting to develop with? I look at all these stats on sales figures and it’s like down right horrifying, I don’t even see how they can afford to keep making these things.

Almost every sale figure I see (game wise) at least, shows the Vive is killing the competition.
But I can’t afford the Vive, which is why I’m trying to decide if I want to get the rift this Friday or not.

A big reason I want it, is for experience, I’ve noticed the Jobs sections is FLOODED with VR/AR related jobs, so learning it can give me more opportunities, but I’d still like to develop my own stuff, but looking at sales figures, it’s almost scary to even attempt to sell a Rift game, because lack of consumers for the rift its self as the majority are on the Vive.

But then again - I hear VR related games are bad in general, because most are a one time play experience and you never want to play it again, so that on both the Rift and Vive, there’s still a unique opportunity to make that single great killer hit. But is VR in the stage now, where you can truly create a great game outside of that realm on a ‘SIngle Experience’ use?

The Rift is widely used in industry and data visualization, where it will find its true utility. Games are not so big a thing in VR as the mechanics for the most popular genres just do not fit well. Simulations are better handled in VR. I would say that if you are interested in furthering a career in interactive 3D to get one…if furthering a career in gaming like FPS and RPG…not so much.

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But certainly there has to be a way to make that ‘killer hit’ right? I mean, I wouldn’t mind doing the stuff you mentioned, but right now I just really want to learn the Rift with games… But at the same time, is there that much money to be made in it (in any industry)? As it appears the Vive is ripping the competition underneath everything.

VR is a game changer for simulation, and is now being put to use across all simulation companies I know of, for that purpose. For games, it’s still enthusiast level, like people who will buy the latest gpus are much more likely to pick up VR as well specially with friends around.

It will go mainstream, it’s really not mainstream yet. But this time round the tech was just good enough of a spark to ignite something.

I don’t predict VR will dominate. It cannot because it is invasive and the majority of people can only withstand that sensory disconnect from the real world in short bursts. But I think it’s here to stay as a valid peripheral in most homes places where people will be, and it’ll get better over time.

TLDR: jobs will always exist for it but I think it’ll settle down to be a pretty stable field to work in.

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I am doing work for an industry that is worth about one trillion USD a year…project management for AEC industries. We are in the middle of another project installing over 1000 VR setups that will load CAD files for walking clients and project personnel through architectural structures for the world largest architecture firm. I am consulting on a project that allows spec writers to add their notes to a project. Is there money? Yes. I recall offering you work in this industry. They are having a hard time finding Unity folks and they end up with MS C# guys who have to be retrained and in my opinion slow as f*** because they do not get the unity paradigm.

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@hippocoder : I mean I understand the simulation part and all that, that stuff makes total sense.

But the biggest complaint that I hear about (at least from gamers) is they want more games that hold a retention value, according to pretty much every single review, it’s not the motion sickness that gets them, it’s the fact that the games that are released, are only fun for one time, there’s like no retention after the initial experience. So I mean, certainly it has to be possible to create a game that holds a viable retention rate isn’t there? Even if it’s games that you pick up and play for 30 minutes, there has to be a way to make someone want to come back for more.

Oh man, sorry I totally forgot, a bunch of life events hit head on a lot in the past year or so. I apologize for not saying anything mate.

---- GENERAL (for everyone)----
But yeah, I still kinda am leaning towards the rift rather than getting something else. I just believe it’s a skill that can be useful, even if games never pick off with it (which hey it could be possible for me or someone else to make that critically acclaimed game) that drives VR Sales. But I’m leaning more towards not expecting it, but would be great if it happened… But who knows, do any of you guys got a Rift? I’d stick with my Mobile VR if the quality of the picture isn’t much better, that’s the biggest thing for me in Image quality. I know there’s supposedly a screen door effect, but is it extremely noticeable that it just ruins everything?

Like I would love to get into making VR movies and such. I think that would be extremely enjoyable.

I have a rift and a Vive and my Rift is mostly collecting dust. The rift is supposed to be compatible with SteamVR so theoretically you can develop for the Vive with just a Rift. I have kind of abandoned programming for the Rift for a number of different reasons some of which won’t be applicable to you. I did try my rift with my project recently and had a couple of issues mostly because the controllers are different. I really didn’t try to hunt the problems down so I can’t say how serious they were.

If I had some time to play games, I’d be playing racing sims with the rift. My rift is clearer than my Vive, so for sims I prefer to use the rift.

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@GoesTo11 But what makes the vive better enough to just let the rift sit there doing nothing if the rift has a better picture?

I’m not understanding from a game prospective what makes the vive superior. They both have controller support, motion controller things, and the rift has a better picture, so what is it exactly? I’m not understanding this entire concept of why the vive is smashing the competition by a large margin.

To be blunt, I highly doubt it. Someone might make this kind of game one day, but I wouldn’t be betting on it. I agree with @ippdev on this one - the main utility of VR is non-gaming application.

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@neginfinity : Then I’m trying to understand the big hype of it in gaming communities if it’s not even really worth making games for it. I mean heck it’s marketed completely to game designers when it was in development. So was this some sort of false advertising, or nobody realized during development that the real case is, games aren’t the best thing for it?

back when Rift and Vive were in development, so many conversations about wanting the rift, or vive, etc. And now - nothing is mentioned rarely, except in jobs section on this site.

What about VR Movies, or like little episodic movies? I really want to do something like that. It would be fun.

//This is an opinion.

I think there’s a segment of teenagers that are obsessed with Sword Arts Online Nerve Gear and “Full Dive” (I find fascination with that extremely odd, by the way). Some of those people may have deluded themselves into thinking that Rift/VR headset is the next Full Dive and let their imagination run wild, imagining cyberspace and online VR mmos and stuff like that. THe reality is a bit different and fulldive tech can be decades away.

Since rift/vr headsets benefit from extra sales, and it doesn’t matter if the customer uses the device afterwards, there’s no real reason to fight the hype.

Also, it IS possible to make games for VR (Steam has increasing numeber of them), it is just that a lot of them is not what I’d buy. As far as I can tell, big developers seem to be using VR primarily as way to generate some additional sales out of existing franchise (Bethesda, for example).

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Or you combine the two to get most the best from two worlds. Sadly not many games are very realistic or sim like. Since we are doing a realistic shooter/sim I know why, it takes a shit load of time, and currently the market is too small so there is no way of getting the investment back. Everything takes longer time than doing the same thing for old poor mans 2D games.

We are working with rigging our first person hands now, we only have 5 primary weapons, 3 sidearms and a few other items like doors and we are pushing 2 months now with this update, 2 months for only first person hands :smile:

https://www.youtube.com/watch?v=DxYn9TJUpKk

Not true, you can stay hours in VR, here is a 2 hour session cut down to 30 mins of me playing our gamae for example. Its justa matter of good mechanics to minimize and eliminate motion sickness

https://www.youtube.com/watch?v=HVYXu8weYY4

Havent played a 2D game since I got the Vive, and do not miss it one bit :stuck_out_tongue:

That game seems fun to me, good work mate.

All I can say is, I’ve never had motion sickness with mobile VR. Not once. Not sure if it’s only some people get it.

I think mobile almost proves VR is not what people really want in games, it will remain a niche. People want to be more connected not cut off from the rest of world. They want to play their game and be using other apps at the same time.

My cynical opinion is the only lesson they learned since the last failure, is that they can’t afford to look this dumb a second time around, so they cooked up AR to soften the blow.

Oh I’d be jumped into the AR Band wagon, only if it wasn’t so expensive. I definitely see AR having real world practical value. Like you know - Iron man crap. I don’t really see AR for games, at least at today’s point, in the future when you can pick up a headset for 25 dollars like a pair of sun glasses. But AR for real world projects such as Arch Viz I could see being useful, or military map huds, that show a real time battlefield with projected objects that show moving objects and so forth… Not too far out to believe, when i worked in the Intelligence field in the state military, a lot of things people don’t realize happening, are now happening… Movies like Eagle Eye, aren’t far fetched in any way shape or form.

Just because a civilian hasn’t created something yet, doesn’t mean classified top secret government programs haven’t already done something at least similar.

Mobile VR is not VR. Sadly this is what most peope get to test and write it off as a gimick. Mobile VR is what consoles are for PC gamers.

Thanks bud! If you can stomach mobil VR, PC VR will not be a problem for you. You only have rotation tracking with mobile VR, the brain does not get any translation information. This is a info the brain needs not to get motion sick

edit: If you do buy the rift, PM me and Ill get you a key :smile:

Look into exclusivity deals. Afaik those can potentially earn you more than the direct sales. But the game will need to look top notch, to draw buyers into the market. They won’t sell rifts if there are no games for it, so they have a vested interest in getting games for their plattform that are exclusive to the rift.

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I wasn’t talking about mobile VR. I was talking about the rise of mobile in general and the reasons behind it. There will always be a niche for games that consume all of your attention, but that’s not where the market growth is.