Hi guys!
I have a very weird issue: After so many script changes, I have (I think) found the problem: it seems that a unity 4.5 android build is faster than unity 4.6!
The reason why I think this? Because before, my game ran really well with 10 cars on the track. now, after upgrading to 4.6, (I had 4.5.5 before) it barely runs with 6 on the track! (This is on a low-end device, others might not have as much trouble)
I tried to hide the slowdown with multi-threading (My rankings script was part of the slowdown, so that was what went on a separate thread) but in a lot of cases now, my builds, even on really low polys and simple shaders, runs really bad… ![]()
So can someone please help me? The absolute last resort for me would be to down-grade to 4.5.5, as I had plans to integrate the new UI system with my game… ![]()