So Unity 4 does support per-device resolution?

I love Unity 3 but my biggest complaint is having to make games that would run well in retina on the iphone 4s target a lower resolution so they’ll play decently on iphone 3GS/4. I have to set target resolution to ‘standard’ as setting native resolution would be fine for 3GS and 4s but the iphone 4 tries to render retina with it’s 3GS quality gpu! I know you can somehow hack certain xcode files for per device resolution but it’s fragile and changes on each version – it’s beyond me :slight_smile:

Has anybody tested the new resolution settings in Unity4 and does this effectively give you the ability to set per device resolution?

In Unity 4, Screen.SetResolution works on mobiles too
so its not a setting but fully up to you

Thank you for the clarification, Dreamora!

Did you know iphone 5 is on the market?

Yeah and that is what we need to do until Unity supports loading screen for iphone 5 and and the last ipod :slight_smile:

The latest version of Unity 3 should support iPhone 5. (3.5.6)