I’m not entirely sure what mipmapping is, just now looking into it. But, if you have a texture, does unity automatically, rescale the resolution of it at further distances? I know I read somewhere that unity does this already with quality settings, but I suppose that would not change based on distance, just on quality setting…
So does unity have a way to automatically do mipmapping for you? As in lowing texture quality at a distance? Or does this need to be coded?
Awesome, what a relief! Thanks!
– bpearsDo you know if there is a way to drop off just normal maps at a distance entirely? Or would this not make much of a difference from resolution scaling?-I mean performance wise
– bpearsbumpppppppp
– bpears