So, unity automatically will mipmap? Or no?

I’m not entirely sure what mipmapping is, just now looking into it. But, if you have a texture, does unity automatically, rescale the resolution of it at further distances? I know I read somewhere that unity does this already with quality settings, but I suppose that would not change based on distance, just on quality setting…

So does unity have a way to automatically do mipmapping for you? As in lowing texture quality at a distance? Or does this need to be coded?

1 Answer

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Yes it’s automatic (except of course for GUI textures). You can switch Texture Import settings to Advanced and play with the settings if you want to adjust the effect.[10119-screen+shot+2013-04-16+at+08.14.03.png|10119]

Awesome, what a relief! Thanks!

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Do you know if there is a way to drop off just normal maps at a distance entirely? Or would this not make much of a difference from resolution scaling?-I mean performance wise

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bumpppppppp

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