void CubeTranslation()
{
if (MoveLeft)
{
//CubeX += -0.5f;
//movement.x += -0.5f;
transform.Translate(Vector3.left * (10) * Time.deltaTime);
}
if (MoveRight)
{
//CubeX += 0.5f;
//movement.x += 0.5f;
transform.Translate(Vector3.right * (10) * Time.deltaTime);
}
if (MoveDown)
{
// CubeX += 0.3f;
//CubeZ += -0.3f;
//movement.z += -0.3f;
transform.Translate(Vector3.back * (10) * Time.deltaTime);
}
if (MoveUp)
{
// CubeX += 1.3f;
//CubeZ += 0.3f;
//movement.z += 0.3f;
//ToTranslate = true;
transform.Translate(Vector3.forward * (10) * Time.deltaTime);
}
if (RotateLeft)
{
controllingObject[0].transform.Rotate(Vector3.left * 1.2f * Input.GetAxis("Mouse Y"));
//controllingObject[0].transform.TransformDirection(Vector3.left);
//controllingObject[0].transform.Rotate(Vector3.left * 1.2f);
//controllingObject[1].transform.Rotate(Vector3.left * 1.2f);
}
if (RotateRight)
{
//controllingObject.transform.Rotate(Vector3.right * 1.2f);
controllingObject[0].transform.Rotate(Vector3.right * -1.2f * Input.GetAxis("Mouse Y"));
//controllingObject[0].transform.TransformDirection(Vector3.right);
}
if (RotateUp)
{
controllingObject[0].transform.Rotate(Vector3.up * 1.2f * Input.GetAxis("Mouse X"));
}
if (RotateDown)
{
controllingObject[0].transform.Rotate(Vector3.down * -1.2f * Input.GetAxis("Mouse X"));
}
transform.rotation = Quaternion.Euler(transform.eulerAngles.x, transform.eulerAngles.y, 0);