Social API and MacOS

Hi.

I’m planing to port my game to MacOS Lion and want to use GameCenter. Now I have not found in the Script Reference what the API does if GameCenter isn’t supported by the MacOS Version if it is installed on e.g. Snow Leopard.

Do I have to check for the MacOS version by myself in my code (something like “SystemInfo.OperatingSystem”?), will the API handle this problem by itself or do I have to set it up in my xCode project and someone with Snow Leopard couldn’t download my game then? You see, I haven’t submitted a MacOS game yet :slight_smile:

If someone wants to share a best practice for this I would be really happy :slight_smile:

Unitys inbuilt social api does not support GameCenter on OSX at all, its an iOS only feature and with it being a mountain lion only feature you can likely bet that its not going to change anytime soon as Unity supports till down to 10.6 or even 10.5

Oh… really iOS only??? Well, is there a plugin for OSX GameCenter? Didn’t see that Prime31 is offering one.

Ok, saw that Prime31 will release a plugin once Mountain Lion is released.

This one can be closed then :>

There is no OSX game center and until ML is out there won’t be one and even once its out, it will be mountain lion only and the I have some doubts that mountain lion will see a similar fast adoption as snow leopard → lion did, as mountain lion has some very dubious pseudo security additions (pseudo cause they don’t protect you the slightest bit from the real threat downloaded from the web but trash legit software not received through the MAS with signature) and gimmick additions gift wrapped as ‘innovative new feature’ (like cloning what growl did for a longer time than iOS even existed basically)

Does the situation changes?
Can we use Unity3d Social today for Mac GameCenter?