I’m experiencing a problem with authenticating a previously authenticated local user on IOS9 when in airplane mode(i.e. no internet connection) in unity 4.6.8 I get the IOS Game Center prompt "welcome back xxxx. The code works fine on iOS8, has anybody else experienced this?
Cheers
Stefan
I did some more digging on this and it seems like "Social.localUser.Authenticate (ProcessAuthentication); fails immediately when there is no internet connection but Social.localUser.authenticated will return “true” after a while if the player is authenticated locally, i.e. when the “game center logged in pop up” appears.