Social.localUser.Authenticate ((success, error) => return always false

Hi,
i’m using Unity version 5.5.2.f1 Plus and i found a bug on iOS version.
The function: Social.localUser.Authenticate
Return always false when the app was installed and running on device not connected to XCode instead if the app running through XCode the function working correctly…

There is any bug reporting about it?
How can i fix it or i must wait a Unity patch release?

Tnx

no one have this issue?

I Have same bug also with 5.5.2.p2
No one have the same issue?

Ok, i found that is a bug: Unity Issue Tracker - [iOS] Calling Social.localUser.Authenticate crashes in String_memcpy2_m2338403668

any solution? i have the same problem. i use:
Unity 2017.2.0f3
MacOs Sierra
Ipad OS 8.2
Xcode 9.1

I have Game Center enabled in Itunes connect, and in capabilities of Xcode.
The connection to Game Center always return false, and dont ask me to introduce my account name and password. I searched in forums but just found people with the same problem but no solutions. I someone can help. Thanks