I program with C + +, using DirectX few years, and to program the network part of the games use the RakNet.
Today, I went into a project and Indie game will be produced in Unity.
I do not have very little experience with the Unity3D, and was in charge of part of network of game
I would like to know where to begin to study and there are some tutorials on networks in Unity.
The game will be invested in social network Facebook, and I need to with the game can communicate with the users of facebook, anyone have any idea?
ElectroServer can be used in this situation. It is currently used for popular non-Unity Facebook multiplayer applications such as Meez. Some links to get started:
I saw the examples, and I really enjoyed, I also saw that I can use it with XNA, correct?
Is there a tutorial on how I can use with the Unity3D? make the linking of ElectroServer and Unity? is already in the manual count, I’m sorry because I did not have much time to read more