Greetings,
I’m converting our game to use Unity’s services instead of 3rd party plugins.
In the previous API, we were passing the store-specific achievement id, which in the case of Google Play we get the key they generate for us and map it to our game’s achievement id.
e.g. <“boss1”, “C1HI8OuJ0a2OFAISAw”> and so on Android, to submit the score we get the id value at “boss1”. But on Apple we just pass “boss1” as the actual achievement id.
So I’m wondering what id should I be passing to Social.ReportProgress?
Thanks.