OS: Windows 10
Unity Version: 5.2.2f1 Personal
IDE: Visual Studio Community 2015
I have the Unity Tools plugin installed for Visual Studio, and it is set up as my primary code editor.
Usually, when I open up a project in Unity, and intermittently thereafter, I get the following error:
SocketException: An attempt was made to access a socket in a way forbidden by its access permissions.
System.Net.Sockets.Socket.Bind (System.Net.EndPoint local_end)
SyntaxTree.VisualStudio.Unity.Messaging.UdpSocket.Bind (System.Net.IPAddress address, Int32 port)
SyntaxTree.VisualStudio.Unity.Messaging.Messager..ctor (Int32 port)
SyntaxTree.VisualStudio.Unity.Messaging.Messager.BindTo (Int32 port)
SyntaxTree.VisualStudio.Unity.Bridge.VisualStudioIntegration+<>c__DisplayClass3.<.cctor>b__1 ()
SyntaxTree.VisualStudio.Unity.Bridge.Project+<>c__DisplayClass4.<RunOnceOnUpdate>b__3 ()
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs:270)
Other than this, the integration appears to be working fine. The first thing I checked was my firewall settings:
I see Unity and even UnityVS integration stuff in there. So, I’m kind of baffled. Does anyone have any ideas what might be going on?