Socket for Oculus Interaction SDK?

So I’ve been trying out the Oculus Interaction SDK for the Quest headset and it’s fairly simple to use.

However, I can’t find a simular feature to Unity’s XR Interaction Toolkit’s “Socket”. It basically takes an interactable object and if you let the object go inside the object’s area of influence the item is snapped to the center (or other transform) of that object.

Does anyone know if this is available in the Oculus Interaction SDK or will I have to build one?

Look here: https://developer.oculus.com/documentation/unity/unity-isdk-interaction-sdk-overview/ and you’ll find lots of “equivalent” solutions like Selector, ProximityField, Grabbable, etc.

Hi, did you manage to find a solution? I’m having the same problem

There is now the “Snap Interaction” (or “drop zone”) included in the SDK Not Found | Oculus