Hi, I have two pc inside a network, one exports movement’s commands through a socket and the other uses Unity 3D that reads a socket to move the character.
I’ve noticed that the latency, if a increase a little bit the resolution and quality (I’ve started from 1024x768 - fastest), is very high, about 5, 6 seconds, otherwise the movements are immediate.
What could be the problem? How can I solve?
Thanks