I’m having this issue.
You’re saying I should just turn on Airplane Mode on my Windows 10, open Unity 2021.3.2f1, wait, then turn off Airplane Mode? Going to try this out.
UPDATE: There are some extra steps for this in order to fix my multicast group issue:
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On Windows 10, turn on Airplane Mode.
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Open Windows Search by pressing WinKey.
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Search for “Firewall & Network Protection” and open it up.
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Click on “Advanced Settings” to open up “Windows Defender Firewall with Advanced Security”.
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Click on “Inbound Rules”
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Search for all things “Unity” (see below for example)
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Unity 2020.3.20f1 (if you have it)
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Unity 2021.3.2f1 (if you have it)
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Unity Hub
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Make sure to enable all inbound rules for all things “Unity”.
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If you see a “Cancel” or “Deny” symbol, it means your rule is blocking Unity connections. Enable them, and set it to “Allow Connection”
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In the same dialog, click on “Advanced” tab.
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Set the configurations for all things “Unity” to the same settings, as follows:
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Profiles must be enabled for Domain, Private, and Public.
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Edge Traversal must be set to “Deferred to Application”.
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Click Apply.
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Repeat for all things “Unity” other inbound rules.
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Restart Unity while you are in Airplane Mode.
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Verify you didn’t get any “multicast group” error in the Console in Unity Editor.
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Turn off Airplane Mode.
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In Unity editor, navigate to “Assets” → “Reimport All”.
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Wait for Unity to restart itself.
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Confirm you no longer have “Unable to join multicast group” error.
I would not bother. I actually did this, and it doesn’t seem to fix the player connection multicast group. Feel free if you want to repeat what I did:
- In Unity Editor, go to Help → Manage License.
- In Unity Hub, click on Add button.
- Follow the instructions on “Creating a license”, which are any of those options other than for “Pro” and “Premium” tiers.
- Follow the instructions on activating a new personal license.
- Update your personal license and hit Refresh to validate your personal license.
- Close Unity Hub.
- Back in Unity, go to Assets → Reimport All. This will restart Unity Editor.
- Observe how you’re still seeing the same multicast group error.