I’ve posted the question in Answers also.
Everytime I try to call
Socket soc = listener.AcceptSocket();
Unity crashes, just like a “while(true)” with no “break;”
Help guys
I’ve posted the question in Answers also.
Everytime I try to call
Socket soc = listener.AcceptSocket();
Unity crashes, just like a “while(true)” with no “break;”
Help guys
The AcceptSocket method is blocking which may cause the behavior you are seeing.
Try using the BeginAcceptSocket instead. TcpListener.BeginAcceptSocket(AsyncCallback, Object) Method (System.Net.Sockets) | Microsoft Learn