Soft Bodies

The Unity Physics page: http://unity3d.com/unity/quality/physics ,
says, “Soft Bodies, such as semi-deflated beach balls that interact realistically with the environment.”

How is this done?

Edit: The nearest modifier would be Interactive Cloth, but I’m not sure how to use it.

Thanks

Nevermind, this is how you do it:

  1. Create a GameObject.
  2. Add Interactive Cloth modifier
    …a) Set Pressure to 3 or more
    …b) Set Bending Stiffness to 1
    …c) Set Mesh to subdivSphere1
  3. Add Cloth Renderer
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any Alternative Today

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