Soft-body collisions/ physics with Unity?

hello,
I want to make a multi-player racing game and I tried to make this with Unreal Engine 4 but the vehicle physics are broken on UE4 and even basic collisions won’t work and I decided I might try it with unity and I want to know if Unity can do this before I spend time learning the unity engine.
so does unity allow for soft body collisions? like seen here

but it doesn’t have to be advanced like in the video, just need to be able damage the vehicle and make the vehicle parts fall off and I want the vehicle handling to be affected by the weight of it.
thank you, :slight_smile:

Take a look at this thread for a system similiar to above, video below. [RELEASED] Truss Physics for Unity3D. Soft-body simulation plugin. - Community Showcases - Unity Discussions

Is it possible for me to extend the physics engine without paying for the plug ins since I can’t really afford them right now

Yes, it is possible. If you’re an expert developer and have a great understanding of math and physics, it shouldn’t be a problem.

Otherwise, $50 is a steal.

1 Like

Not to mention even if you are your time is going to be more valuable than the $50 cost of the asset.

Once you start trying to do anything more complex than what the engine already provides you start stepping into the territory of spending money or building your own solution. Unfortunately a physics engine tends to be complex.

1 Like

Old thread, but is this not what your product, Megafiers, does?