Hi everybody, I just wanted to ask if unity 2.1 has soft particles?
I’ve seen something like that in a webplayer:
Yup! Soft particles FTW!
That’s great! ![]()
… But how can I activate them, if they are softparticles built-in, is there a buttom somewhere in the “particle renderer” or anything like that? :?:
Here are all the settings of “particle emitter”, “particle animator” and “particle renderer” in “full” and “debug”…
Im not on a mac right now, so I dont remember if there`s a checkbox or not, but I suggest you check out the shader replacement project and have a look at the “soft particles” scene ![]()
Oh, thank you brokenpoly, I didn’t know that there were new example projects on unitys website… ![]()
…
It’s a shder that fades the particles in and out when they collide with something else…
And this shader is only working in pro… I don’t understand why, because there are no image effects, reflections or refractions… :?:
I guess you could try this technique too, but that thread is like 6 months old now so I don`t know if it works or not:
http://forum.unity3d.com/viewtopic.php?t=10004&highlight=soft+particles
You should also hang out at the irc-channel as there are plenty of talented people there that could help you out ![]()
Good luck!
Because it uses rendertextures…the depth of the scene has to be rendered to a texture so the particles can use the depth info.
–Eric
@ Eric5h5: Okay, I think that I’ll try the version of brokenpolys link…
@ brokenpoly: Thanks for the link… I’ll try this, but if there are easier ways, I would use these… ![]()
