I’m using directional light with the default properties. What could be the problem?
P.S. I’m using AMD Radeon HD 7640G.
I’m using directional light with the default properties. What could be the problem?
P.S. I’m using AMD Radeon HD 7640G.
It’s supposed to look like that.
–Eric
Nothing is wrong. Thats just the way it works. It looks better when it’s being cast on something that isn’t a solid color. But if you need it to be less grainy, you can set the shadow resolution higher, and/or lower the shadow distance in the quality settings. And then you have to lower the softness settings on the light.
A $1500 software’s shadow looks like that? Are you even serious? I have seen games made with Unity which has modern dynamic shadows. Let me see if tweaking helps or not.
How can I blur the shadow’s edges?
The shadow resolutions are in the quality settings, and the shadow blurring settings are on the light.
I don’t see shadow blurry settings.
I am not fond of unitys dynamic soft shadows I much prefer hard, mainly due to the way soft shadows are made, the dithering effect applied to it is quite annoying to me, if you look at the shadow and move the camera you will notice the dithering move with it, shadows in real life should not do that.
Luckily the baked shadows can be very nice, simply dependent on how you tweak the settings.
Btw, If anyone has a clue how to change the dithering effect on soft shadows to something other it would be much appreciated.
You have “softness” and “softness fade”. You can also change the resolution of the shadowmap if you need it to be higher.
That make it more dithering.
That’s why there is a 30 day demo for the pro version. You can know what you are paying for if you want.
You want to turn it down to make it dither less, and turn the resolution up to make it less blocky.
It still looks sluggish. Clearly there could be something which can improve the dynamic shadow.
Any help?
The built-in dynamic shadows are what they are. In general they look OK when used in real-world cases, rather than on a flat-shaded surface. If you want them to look different the only real option is to write your own shadow system.
–Eric
Have you ever taken a look at COD shadows? They look terrible. Have you ever looked at Fall Out shadows? Oh wait there are none.
Unity shadows are fine. But yes, placing a solid white cube at low settings is not going to look that good.
Okay got it. I think I will use lightmap or something.