Soft Shadows with Unity 5 Help!

Hi,

Im trying to get soft shadows on iOS with Unity 5, but I have 2 issues

Firstly I have a lot of flickering, it kind of looks like ZFighting, Ive messed with the shadow bias a bit but I’m not sure its working as expected.

Second, it seems the way soft shadows work has changed? in Unity 4 is was a screen space effect but in Unity 5 its PCF filtering, but the Unity 4 screenspace effect worked on iOS and the PCF appears not to?

This thread talks about removing Unity 4s style but doesn’t explicitly say its been removed

Is the old soft shadow style still available in Unity 5?

Looking into a bit more it seems the flickering is happening when the camera is about 45 degrees to worldspace or the directional light, I should mention that Im using forward rendering and have a shadow distance of 10 and a camera near/far planes at 0.3/250