I was wondering if there is some setting or special shader where i can soften the alpha? it seems to be a hard and jagged edge no matter what i do (ie softening in photoshop) Unity has alpha cut off but that is still no where near softening it.
It seems i can only use the tree creator material for the trees which just ruins the transperancy.
is there a way to "bake out the tree creator trees, so i can assign a different material?
Or a way to get other shaders to work with the tree creator. I get an error that states
" This material does not use a tree shader. A tree shader has to contain the word ‘leaves’ or ‘bark’ i nthe name and the line ’ Dependancy 'OptimizedShader" = “OPTIMIZED_SHADER_NAME” in the code.
Is there a way to add ^ what its asking to a regular shader that has nice trancparency??
the tree creator shaders do not allow soft alphas as this would kill preformance in a forest, and it dosnt allow the use of different shaders with the tree creator system. Looks like im stuck with the cut out alpha?
yeah i was getting about the same results. im looking for a more natural look with a soft edge. And yes dilating helps but it still has hard edges. Im from a 3d film background so maybe my expectations are to high for realtime… The camera post effect antialising works pretty good for softening them and is what i have settled on and am pretty happy with results