I have been making animated game content for unity. I wasnt having any problems until now.
i have a plotted tank with all it’s animations set.
with the rig set to generic, the animations play correctly.
with the rig set to legacy, the tank does weird deformations.
what i am doing:
- rig tank
- make shadow rig
- select shadow rig and tank geometry and bake (fit plotted values to Fcurve)
- remove constraints
- export fbx
Does the rig HAVE to be in legacy in unity? its working fine with generic.